Laboratory of Interaction Design II, Iuav University of Venice | Philip Tabor and Gillian Crampton Smith |
Team: Maria D’Uonno, Stella Morelli and Tommaso Tronchin
The brief: Choose a public or semi-public space, external or internal. Design and locate an object (a thing) in this space. The thing is aware of mobile devices near it, or can be logged into via a smartphone, displays or offers a certain behaviour or functionality which affects the thing’s surroundings and engages users to interact with it, the space and other people, creates a relationship between the users and the space, enriching their understanding of it and making it in some way a ‘personal’ space.
Every July a spectacular late-evening firework display climaxes Venice’s Feast of the Redentore. The fireworks are launched from rafts in a wide stretch of water. Spectators line the banks or watch from boats.
Redento aims to entertain spectators in the awkward period before the fireworks, when the crowds inevitably get restless and impatient. It floats hundred of glass demijohns in the “security zone” of water surrounding the firework rafts.
Shortly before midnight it invites spectators, through their mobile phones, to shake these phones. As they do so, lights in some demijohns start glowing on the water. Further mass shaking, if sufficiently energetic, illuminates all the demijohns – and, after an anticipatory pause, triggers the firework display.
My role: I had the responsibility for an accurate and detailed photographic reportage. I realized also the some graphics for the presentation, some vectorial scheme and with my group I realized the prototype of the project.
The main thing that I realized was the Web App, that is written in HTML and CSS with the aid of some server and website that allow the app to work on a phone and detect the shake event.
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