Laboratory of Interaction Design I, Iuav University of Venice | Gillian Crampton Smith, Philip Tabor |
Team: Gaetano Bruno, Alessia Longo, Matteo Marcato
Technology involved: Processing
The brief: Venice is kept alive because ‘working nomads’ constantly circulate through its veins and arteries.
• Choose a nomad profession and discover how it works and what it needs
• Imagine a service which would use Venice’s future ambient intelligence to make the lives of working nomads more efficient and satisfying.
A smartphone app created for funeral directors and family to organize and personalize the funeral procession. Created for Venetian ritual, where there isn’t a family procession and everybody meets directly in front of the church. Parents and friends can share memories during the ceremony about the dead person.
My role: I first worked on the design process by doing a research about problems in Venice. We had together a brainstorming to reach our concept. I worked and studied the interaction between people and the device and organized the work with the team. For the code part (that was developed by Alessia) I concentrated in setting the document, colour-linked images, wrote variables and built some animation and interactions between buttons. For the app I set the beginning of the code for the three users and contributed to designing and defining the maps. I created the storyboard and the scenes for the video by choosing frames, sequences and music. I also recorded and edited the video and made the special effects for the installation. Finally I took all the photos for the presentations and the work.
Click here to see the project.